Aug 02, 2007, 07:07 PM // 19:07
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#1
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Pre-Searing Cadet
Join Date: Feb 2007
Guild: Guardians Of Etereal Night [GOEN]
Profession: Mo/
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Storage and Mule Clear-out!
Offer me what seems reasonable .
Materials: (Always in piles of 250)- Piles Of Glittering Dust x6
- Iron Ignots x9
- Bolts of Cloth x7
- Bones x7
- Wood Planks x2
- Tanned Hide Squares x2
- Scales x1
- Chitin Fragments x1
- Feathers x2
- Granite Slabs x2
Modification Items:- Inscription: "I have the power!" x2
- Inscription: "Dance with Death"
- Inscription: "Brawn over Brains"
- Inscription: "Strength and Honor" x2
- Fiery Bowstring
- Staff Wrapping of Fortitude (+30)
- Insightful Staff Head (+5) x4
- Sword Pommel of Enchanting (20% longer enchant)
Gold Items:
-Sundering Oni Blade of Defense
Slashing Dmg: 15-22(req 10 Swordmanship)
Damage +15%
Energy -5
Armor +5
Armor penetration +20% (Chance: 13%)
-Furious Gothic Sword
Slashing Dmg: 15-22 (Req 9 Swordsmanship)
Damage +15%
Armor -10 (while attacking)
Double adrenaline on hit (Chance: 9%)
Green Items:
(For those who don't know the stats, I will put them down)
-The Stormbringer(Baby)
Energy +10
Chaos Dmg:6-9 (Req 3 Energy Storage)
Halves skill recharge of spells (Chance: 20%)
Health +30
-Gargash's Recurve Bow
Peircing Dmg: 15-28 (Req 9 Marksmanship)
Damage +15% (while Enchanted)
Energy gain on hit: 1
Energy regeneration -1
Health +30
-Ceremonial Daggers
Peircing Dmg: 7-17 (req 9 Dagger Mastery)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration -1
Health +30
-The Darksong
Peircing Dmg: 14-27 (Req 9 Spear Mastery)
Damage +15% (while Health is above 50%)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +30
-Ahvha's Longbow (Baby)
Peircing Dmg: 11-17 (Req 6 Marksmanship)
Damage +10% (while Health is above 50%)
Armor penetration +10% (Chance: 10%)
Marksmanship +1 (20% chance while using skills)
-Daggers of Xuekao
Peircing Dmg: 7-17 (req 9 Dagger Mastery)
Damage +15% (while Enchanted)
Armor penetration +20% (Chance: 20%)
Enchantments last 20% longer
-Falaharn's Split Chakrams
Peircing Dmg: 7-17 (req 9 Dagger Mastery)
Damage +15% (while Health is above 50%)
Lengthens Dazed duration on foes by 33% (Stacking)
Health +30
-Milius' Eye
Energy +12 (Req 9 Energy Storage)
Reduces Dazed duration on you by 20% (Stacking)
Health +45 (while Enchanted)
-Sulmeng's Staff (Baby)
Energy +5
Chaos Dmg: 7-11 (Req 5 Illusion Magic)
Halves casting time of Illusion Magic spells (Chance: 10%)
Halves skill recharge of Illusion Magic spells (Chance: 10%)
Armor +5 (vs. physical damage)
Energy +3
-Thornbeard's Horned Bow
Lightning Dmg: 15-28 (Req 9 Marksmanship)
Damage +15% (while Enchanted)
Armor +7 (vs. physical damage)
-Ryver's Shortbow
Piercing Dmg: 15-28 (Req 9 Marksmanship)
Damage +15% (while Health is above 50%)
Lengthens Crippled duration on foes by 33% (Stacking)
Health +30
-The Lifegiver (Baby)
(Anyone know why it's called the Lifegiver when it is prolly meant to kill?)
Energy +8
Holy Dmg: 8-12 (Req 4 Smiting Prayers)
Halves skill recharge of spells (Chance: 20%)
Energy +3 (while Health is above 50%)
Health +20
-Garbok's Cane
Chaos Dmg: 11-22 (Req 9 Domination Magic)
Halves skill recharge of Inspiration Magic spells (Chance: 20%)
Halves casting time of Inspiration Magic spells (Chance: 20%)
-Wenslauss' Chalice
Energy +12 (Req 9 Divine Favor)
Reduces Crippled duration on you by 20% (Stacking)
Health +45 (while Enchanted)
-Cyzzr's Benediction
Energy +12 (Req 9 Divine Favor)
Halves skill recharge of spells (Chance: 10%)
Health +30
-The Purifier
Energy +12 (Req 9 Inspiration Magic)
Reduces Dazed duration on you by 20% (Stacking)
Health +60 (while Hexed)
-The Stonehart
Energy +12 (Req 9 Healing Prayers)
Healing Prayers +1 (20% chance while using skills)
Halves skill recharge of Healing Prayers spells (Chance: 20%)
-Brohn's Staff
Energy +10
Fire Dmg: 11-22 (Req 9 Divine Favor)
Halves casting time of Healing Prayers spells (Chance: 20%)
Reduces Bleeding duration on you by 20% (Stacking)
Health +30
Health +30
Runes: (Will sell runes for cheaper then at the Merchant)- Rune of Superior Vigor (Sold)
- Rune of Clarity (Reduces Blind and Weakness)
- Rune of Attunement x3
- Rune of Vitae
- Dervish Rune of Superior Scyth Mastery
- Dervish Rune ofMajor Earth Prayers
- Dervish Rune of Major Mysticism
- Paragon Rune of Superior Command
- Warrior Rune of Superior Hammer Mastery
- Mesmer Rune of Superior Inspiration Magic
- Mesmer Rune of Major Fast Casting x2
- Necromancer Rune of Superior Soul Reaping
- Elementalist Rune of Major Water Magic
- Monk Rune of Major Divine Favor
Insignia:- Radiant Insignia x6
- Survivor Insignia x9
- Stalwart Insignia x1
Other:
Passage Scrolls to the Deep x10
Miniature Pig x2
And that's it! For now... ';..;'
Last edited by ~Nico~; Aug 03, 2007 at 09:02 PM // 21:02..
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